Explorer | Elite Dangerous Wiki | FANDOM powered by Wikia
Elite Dangerous I know that I have pretty good reputation in some systems, but don't remember Just search for the system, and tadaah. Elite Dangerous is, for some, a living, breathing universe driven Movement) ranked factions for control of the system's future. We have an odd relationship with gambling in the UK. The Destiny 2 Ascendant Challenge is a weekly activity you can find while exploring the mysterious Dreaming City. As a trader you will need to carefully study market economies in the systems you That doesn't bear much relation to the system's economy type, and covers.
This means you will be able to roll the highest grade much more quickly if you have a higher reputation with an Engineer Beta 2. Secondary Effects - Secondary hidden statistical variables have been removed. We'll try to ensure that each module has a set of experimental effects that allow you to tweak your module in a variety of ways.
Tier 1 -Tier 2 -Tier 3 -Tier 4 -Tier 5 - Pinned Blueprints - You are now able to craft pinned blueprints at any starport that has outfitting. You can pin a blueprint per engineer. When pinning a blueprint, it will now pin all grades rather than just one Beta 2. Experimental Effects - These will no longer have a chance to occur during the upgrade process.
- System Map
Other factors are often negligible: Temperatures between K and K are most ideal, however there are extremes. Water worlds, for example, which are somewhat valuable themselves even if not terraformable, can be ridiculously hot at over K.
This is often compensated by their atmospheric pressure, which can reach over atm. Gas planets have all similar value, regardless of whether they have life or not. They provide resupply and repair services. So you can get your ship hull repaired there without needing to travel back to the bubble.
Non-Sequence Objects Edit It is possible to discover non-sequence objects by turning off all star types in the galaxy map.
Market Economy | Elite Dangerous Wiki | FANDOM powered by Wikia
Look for shadowy dots on the galaxy map, zoom to them and turn on the star types to set a course. Usually you'll find a black hole in the system. Black holes also stand out in Realistic galaxy map mode. Audio Logs Audio logs are recordings of events.
When you discover an audio log the lore will be added to the Codex. You can read or listen to it anytime such as while on a voyage. They can be found in space and on the surface of planets or moons. For passenger missions you can scan tourist beacons to learn about the lore and earn exploration rewards.
Rewards for exploring Visual Guide to Exploration in 2.
The quality of the data. The quality of the Discovery Scanner does not impact the value of objects discovered in this way, but merely the max distance at which bodies can be revealed.
However, much more value is obtained by moving inside the max scan range planets approx ls, stars approx ls of the body with a Detailed Surface Scanner equipped, targetting the body, and letting a scan complete. The nature of the celestial object. The most valuable stars are black holes BH and neutron stars NS. The least valuable planets are rocky, icy, and rocky icy bodies, which are sometimes referred to as a whole as "rice".
Planets located within the circumstellar habitable zone "Goldilocks zone" around their parent star are candidates for terraforming and gain a value multiplier.
The mass of the celestial object. Aside from body class and terraformability, it is the only property of the body that matters for valuation.
More massive objects are always worth more than less massive objects within that particular body class, ignoring terraformability. Additionally, the body will gain a "First discovered by" tag and your commander name will be visible to all players when the body is selected or hovered over in the system map. Metallic Crystals and a Type-9 There are many factors which have no effect whatsoever on the value of a scanned body's exploration data: Distance from sale point.
Note you can't sell data at stations within 20 ly from its source. Coloration, craters, canyons, mountain ranges, etc. No bonuses are given for the presence or quantity of specific materials. Both landable and non-landable bodies have the same value.
Distance from arrival point, rotational period, semi-major axis, eccentricity, inclination, arg of periapsis, or orbital period. Highest value trade commodity of an overall System Economy type have an X in the cell. The Extraction colour band has an X in Palladium. Indicating that Palladium is the highest value commodity sold by the Extraction Economy Type. Economy Types are colour coded by type and Commodity types are categorized for visual clarity.
Every few weeks I'll be updating the galactic average prices and tracking shrink and growth trends over time. The base values are pulled from an old wiki article on commodities prices. I simply used them as a base to begin drawing comparison.
Any of you that understand anything about economics will know why this will become pretty handy later on when trying to predict market trends once a few dates have been added to the current prices columns.Exploring Our Solar System - Elite Dangerous (SOL)
It only has the 5 main economy types. Extraction, Refinery, Agricultural, Industrial, high tech.
I did this partly because the others hold very little sway in the economy, and there are so few of the other types of economies on planets in the map, some not even existing in the current bubble, that I stuck to the main economies driving the trade at the moment. The service, Military, Terra-forming and Tourist economies currently play so little role in the overall economy that It wouldn't have added much to the spreadsheet compared to the amount of extra work it would have taken.
Although some have rightly noticed that silver and gold sales to tourist econs is currently a pretty lucrative endeavor ; HOW IT'S USED Usage The sheet is supposed to be read top down, and then referenced right to left.
Each colour band is an Economy Type, named at the top. All yellow cells within a vertical section are commodities produced by that Economy. Each colour band consists of 5 columns referencing each of the 5 Economy types.
Each Column is headed with an abbreviation to show which relationship it is expressing. Extraction has 12 yellow cells, indicating it produces 12 goods.
In the column Ext- Ref Extraction to Refinery of the extraction section we can see that there are 6 yellow cells in the Minerals Commodity Type: