Soul Series (Video Game) - TV Tropes
Steve Boxer: Soul Calibur V is the fighting game that nearly never was. There are a lot of very, very talented members of the Soul Calibur team, so at the end of Soul Calibur IV, Soul Calibur V: Voldo and Ivy There will be a lot of story background relating to Nightmare and his relation to the Soul Edge. The series began in the mid-'90s with Soul Edge, one of the first games to feature three-dimensional combat where every character held a weapon. Control was. Character Relationships. Chapters: Soul Edge Saga · Soul Calibur V Obeying his master's orders, Voldo followed Soul Edge's aura emanating from the was to bring Soul Edge- the weapon his master desired to the very end of his life.
During development they worked closely with Namco's Tekken development team, sharing ideas and research. Yotoriyama felt that with that cooperation and partnership, they were able to develop "the greatest weapon-based fighting action game in the world".
Each character's fighting style was designed to revolve around their weapon, though he noted that because of the differences they experienced difficulty in balancing the gameplay. He described the availability of movement in comparison to Tekken 3 as a large contrast between the two series and more tactical and emphasized how it interacted with the game's "ring out" feature.
Given a deadline of seven months to coincide with the North American launch of the Dreamcast, the transition was difficult for the team, due to the differences in hardware.
However, due to the similar capabilities and limits of each system, content was left intact between the two versions, with Yotoriyama feeling that the team was "obsessed" with giving their best effort for the port. The biggest technological change to the Dreamcast port was to render all of the game's stages in full 3D polygons, whereas the far backgrounds in the arcade original were flat, two-dimensional images.
Additional content was also added to the game to ensure replay value, based on researching other fighting games marketed at the time. Many of the team's ideas that they were unable to incorporate into the port were eventually used for later games in the series. The North American Dreamcast version of the game removes one of Voldo's suggestive codpieces featuring a bull.
However, the codpiece is present in the European and Japanese versions, as well as the North American Xbox version. The European Dreamcast version was distributed and advertised by Sega Europe. Among the differences were the improved graphics including the addition of 3D backgroundstweaked gameplay, new game modes, new costumes, and the inclusion of an extra character, Cervantes de Leon. In Mission Battle, the player completes various missions to attain points, which can be used to buy various art, which then unlocks extra features, costumes and stages.
Another feature added is the artwork section, containing official artwork, fanart, and high-res pictures. Also unlockable are a "liquid metal" version of the characters' costume and a "Battle Theater" mode, plus a way to modify the opening introduction theme by changing the characters appearing in it, and an "Exhibition Mode" displaying characters performing their katas in Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina.
And it has no qualms about doing it to fighters who oppose Soul Edge either, who, in effect, helped it reach that point.Soul Blade - Voldo Endings + Intro (PS1)
One example, in Ivy's ending to IV, it does this to Nightmare, but also tries to inflict the same fate on Ivy; she's willing to accept it as punishment for what's she's done, but is saved when her own sword destroys itself to save herconvincing her she still has purpose. Talim becomes this when you use her running "kick" attack, which is more of a "trip and fall" attack.
One of Xianghua's attacks when she is on the ground has her throw a tantrum. Dampierre is prone to falling in some of his attacks when intendedand blocking will often get him to fall over in pain. In fact, in The Gauntlet, he's constantly accidentally activating his daggers into his own flesh. In Broken Destiny, the first assassin sent to try and kill you is so clumsy that your character allows themselves to get hit, out of pity for her.
Cutting Off the Branches: Being a fighting game, this is a given, but various elements of different characters' endings are canon. For example, Soul Calibur establishes that one of the two pieces of Soul Edge was destroyed by Sophitia, but she was injured in the process. Taki arrived on the scene and defeated Cervantes, before Siegfried took possession of the remaining half of Soul Edge and became Nightmare in the process.
Meanwhile, Mitsurugi lost his duel against a man wielding a Tanegeshima musket, as evidenced by his scarring in subsequent games. Damn You, Muscle Memory!
Voldo is a particularly egregious example; from II to III, his moveset remained the same, but the inputs changed. Ivy is practically a completely different character in every game. This is especially noticeable in the transition from IV to V, where she goes from having four stances to zero.
IV has many formerly-good characters — not to mention the pure Soul Calibur — take a swing into the dark side. These include Sophitia forced to protect Soul Edge, with deadly force if necessary, to save her daughter's lifeMaxi driven to wield Soul Edge to destroy Astaroth by TiraTaki her ending has her murder Siegfried to prevent his attempt to create a utopia going horribly wrongand Siegfried himself his own storyline presents him as becoming increasingly suicidal, and his ending implies that Soul Calibur may have frozen the entire human population in crystal stasis, not to mention killing him.
V deals with the massacre and persecution of those who are and are accused of being "Malfested. An early version of Nightmare, titled "Siegfried! Then in Soulcalibur, they were largely Moveset Clones with little variation, and Nightmare was the evil Brainwashed and Crazy version of Siegfried.
Due to lore reasons however, Siegfried became separate entity from Nightmare, having broken free of Soul Edge's grasp, but the Nightmare persona itself remained due to Zasalamel using his sorcery to bond the armor to Inferno, thus allowing him to operate without a host. This marked the beginning of Siegfried and Nightmare being officially separate characters, with greatly diversified movesets and lore. In all appearances onward, the two are completely different characters, despite starting the same.
Including Nightmare being way too innocent for words. The requirement pushing forward and guard right as an opponent's attack is about to hit, plus knowing what height to use plus the consequence there is no "fallback" if you miss, you will take damage are demanding but execute one and your opponent's only response will be to do one of their own, bound by the same condition.
Soul Calibur V - preview | Games | The Guardian
Several characters fall into this as well; Ivy and Setsuka are both extremely difficult to learn but utterly devastating when mastered. The Grieve Edge style from III could be considered this, too, as it was heavily reliant on expert timing for attacks and Guard Impacts but was extremely powerful when executed with proper precision, in addition to looking really awesome.
Just Guard in V. The third Chronicle in Tales of the Sword mode; once you get a to a certain point, the A. Disney Owns This Trope: A man known as Tim Langdell has spent the last 30 years or so sitting on a trademark over the word "edge" in video game titles. Namco fell afoul of his notorious trademark squatting when they released Soul Edge, prompting them to rename the PlayStation port "Soul Blade" in the US it retains the Soul Edge name in Japan both in arcades and console.
Going forward, the entire series was rebranded as "Soulcalibur" to avoid dealing with this kerfuffle again. Inferno also acts this way in his appearances, save for his very first one where he was just a pumped up Cervantes named SoulEdge.
In II, he switches styles in the middle of the fight and has a super move regardless of style.
The difference between the three is that Edge Master can mimic all characters except for Ezio, Algol and the Devil Jin style while Kilik and Elysium can only mimic male and female characters respectively. Additionally, Kilik gains back his Kali-Yuga and some of his old moves with his rod if copying Xiba. Elysium, if using Pyrrha Omega's style, alters it to more closely resemble Sophitia's in past games.
She's also the only one of the three to possess her own Critical Edge usable regardless of who she's currently mimicking. After Patroklos finally finds Pyrrha his long-lost sister he reassures her that he'll protect her from the malfested.
He doesn't know that 1 she is a malfested, or 2 despite her deceptive appearance, Pyrrha doesn't really need protection. Actually, she's spent like the last two scenes killing people.
Soul Calibur V - preview
Some of Astaroth's weapons, as well as Rock's maces, include hammer-like weapons. Dressed Like a Dominatrix: Ivy Valentine usually wears some sort of skimpy costume, thigh-high boots and opera gloves.
She wields a Whip Sword and loves being cruel to her enemies. Dropped a Bridge on Him: While most of the old cast that don't appear were merely Put on a BusSophitia herself was stated to be killed off casually by a Malfested in the past, thus it's not just on Patroklos' mind that she's dead. According to the artbook however, she actually gave her life so that Pyrrha could live without Soul Edge. This may have also happened to Cassandra, who disappeared into Astral Chaos after being knocked unconscious by her sister.
Talim's weapon of choice. Taki and Natsu dual-wield daggers for certain attacks, and Algol's hands transform into Soul Edge and Soul Calibur, as well as double bubble cannons. Maxi can dual-wield nunchaku as an extra kata in Soulcalibur. Aeon Calcos Lizardmanas of V, duel-wields axes. Daishi Odashima, the game's director, reported that SCV's Story Mode was supposed to be 4 times bigger than that of the released product, and each character would've had their own chronicle instead of just focusing on Patroklos and Pyrrha; time constraints and lack of staff made the plan go down under.
They even had fully voiced lines ready for the extensive Story Mode that, in the end, weren't used.
The Force Unleashed, in IV. Amy makes a short cameo in the second game's intro of course, she's part of Raphael's backstory, and he was introduced here. Soul Edge features concepts like the Weapon Break meter and Critical Edge combo, stuff that was never revisited in later installments of the series. It also lacked the 8-way Run movement system that would become the trademark of the later games and as a whole, was slower and played closer to Tekken 2.
A move called the Critical Finish showed up in IV, but seems to be unrelated. The Critical Edge itself returns in V. The Critical Edge in V is a conventional super movegoverned by a gauge, instead of a long string of attacks.
The original Critical Edges were essentially Tekken -style hit combos, but rather than using a long complex part input string, they consisted of two half-combos with an a single input for each half. Share via Email Soul Calibur V: If your tastes tend towards the former, you will surely be aware of the Soul Calibur series of games.
It first surfaced in the arcades in then dubbed Soul Edge and as one of the few games to add weapons to the Japanese beat-em-up blueprint, quickly established a faithful following.
A London event gave us the opportunity to get our hands on it and quiz its producer, Hisaharu Tago. Those with an encyclopaedic knowledge of the world of fighting games may find that slightly surprising — after Soul Calibur IV's release, the game team was supposedly disbanded, and it seemed that the franchise's days were done. But Tago explains what happened: There are a lot of very, very talented members of the Soul Calibur team, so at the end of Soul Calibur IV, we thought that maybe we could spread that talent out and use it in other places.
But I became the producer for Soul Calibur V and reassembled everybody and, well, here we are. Hilde Tago stresses that the community of Soul Calibur fans played a massive part in that U-turn: But we put out a notice for feedback, and we received an unbelievable volume — much more than we were expecting.